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Saturday, June 30, 2007

CoD4: Community Event

As you may remember from listening to the last few BASH webcasts, a group of top-tier folk from the Call of Duty community were hand picked and flown down to California a few days ago to take part in a "community event".


While I was still checking my spam bin for my invite, the event has come and gone and some of the guys have already come back to talk about their experience.

Here are the CoD elite in a group photo at IW (photo courtesy of PST Joker).


Here are a few sites that summarize all the fun in the sun:

planetcallofduty.com: Whiskey's amazing summary!

codhq.com: JD's site
totalcod4.com: vexed
.map: Spark's site
IW forums: A collection of summaries
filefront's recap

Here's a snippet from garetjax's (PAL) post on the IW forums:

First impressions:

- The "Saving Private Ryan" immersion factor is back bigtime. I think I forgot how I felt the first time I played CoD1 and CoD4 totally brought back that feeling and then some. If CoD1 was a 6 on the immerision scale, and CoD2 was a 5/6 (not as high since it wasn't the very first time seeing CoD type gameplay), CoD4 is an 11. Yes Nigel, this one goes to 11.

- Amazingly smooth - both SP and MP. Graphic details close to Chrysis using DX9. We didn't know what hardware they were using and never saw an FPS indicator.

- The mp map was big

- Bullet penetration !!! Yes like CS but CS was clunky - in CoD4 every brush will have a set penetration value and every weapon will have its own penetration power (can you say less random unlike CS). This will add a whole new level to the game because with 30 weapons you can come up with lots of strats.

- Nades They are using a key again and you can cook them. It looked like you couldn't throw them outrageous lengths. They now have smoke, stun, and flash nades. You can now throw nades back at the enemy. I told them all about how many leagues limted them. Crap I forgot to ask if we can get a dvar or two to make smokes smaller or shorten their time.

- Perks For pubs they will add a lot of variety and be a blast. From the competitive player's view I am not sure what to make of them. I spent a lot of time with Grant, Jason, and 402 talking about competitive play and how leagues in the past have done polls on what to limit etc and usually ran a preseason to see how things were working before trying it in a regular season.

- Garetjax