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Wednesday, June 20, 2007

The Bog - A play by play

This article analyzes the latest gameplay video from Call of Duty 4. The video from Activision is called, "The Bog" (bog means marshy land) and you can download it here:
00:01

We first see a GoogleEarth-like satellite image. The image zooms-in on a major city highway situated near a marsh. The marsh is located in a populated area. It is early morning and the city appears to be located in the Middle East.

We are looking out of the eyes of Paul Jackson, Staff Sergeant U.S. Marine Corps. Jackson is standing on a bridge facing SSW. The bridge is littered with destroyed military and civilian equipment. He is surrounded by at least 8 of his Marine colleagues: Cpl. Cherubini, Cpl Castillo and the terse-lipped Lt. Vasquez are at the tip of the formation.

00:08

Lt. Vasquez: "Alpha(?) Company's tank is stuck half a click north of here. We gotta hustle, let's go!"

Move it. Move it!

I failed orienteering, but I think Vasquez is pointing south! No wonder these guys are gonna get ambushed. Vasquez for goodness sake, look at a map! The Marines hump south under orders, guns at the ready. They are all in battle gear, guns drawn.
The Bog
Day 03 - 05:00:19
SSgt. Paul Jackson
1st Force Recon Co. U.S.M.C
The overhead street signs indicate that Gaish Street and Abbasia is up ahead and the highway (Autostrad) is the next right. Anti-aircraft tracers are lighting up the dark sky. The bridge seems to have just been bombed or a major fire fight must have happened only a few hours ago. A Cobra helicopter screams overhead in the same direction Vasquez is pointing to: towards the stuck tank.

"...keep moving up"
Checkpoint reached
"Ambush!"
"Contact right!"

A hail of fire opens up on Jackson's 2 o'clock. Enemy combatants are firing from a 2 story building (red and white awning).
Eliminate enemy forces in the apartment
Secure the M1A1 Abrams tank stranded in the bog.
Our first glimpse of SSgt Jackson's armament:

He deploys his Marine issue M4 A1 Grenadier with a M203 grenade launcher which he can clip onto the M4. He has 390 rounds and 10 grenades. He is also carrying night vision goggles and his gun is equipped with a laser rangefinder.

Jackson lines up the hostiles in his sights. We see his view zoom-in. CoD4 adds a red reticule to aid his aim. The gun is steady as he squeezes off a magazine containing 390 rounds. It doesn't appear that he has hit anyone.

00:28

He's prompted to reload (very annoyingly, the graphics show up just at his aim point). He kneels and it states hold X for M4A1 on the screen. Clearly the game is for gaming consoles.

He places a new magazine in. He now has 420 rounds. Sixty two meters away, the enemy is firing at him.


After re-upping his M4 he walks near a Winchester Model 1200 Shotgun which is lying on the ground. He is asked to press X for the 1200. The X refers to a console gaming pad command. You can see the gamepad icon on the far left of the screen. He declines to take the 1200.

"RPG!"

00:38

Jackson's HUD appears primitive. A compass "tape" moves in a circular fashion and is located at the bottom-center of the screen. Note that when the enemy fires, 2 yellow circles show up on the compass tape. The yellow circles point to the enemy location. The number is the range in meters from the laser range finder that is bolted to the M4. As well, the range (in meters) of whatever/whoever the laser rangefinder is pointing at can be seen on the compass tape. As he attempts to engage the enemy, two cars in front of Jackson are hit by a rocket propelled grenade. The smoke from the RPG hangs in the air. Jackson, bravely, is unfazed. One of a large formation of low level choppers heading NNE is hit. It's a Huey! The rotor must be hit as the chopper begins to spin violently and crashes to Jackson's left.

00:48

"...take the stairs."

Vasquez heroically hides just below the windows of the target building. Our protagonist, Jackson and Sgt. Baker take the stairs down and flank the building on the right. It's pitch black down there. Jackson is prompted for night goggles.

00:57
Checkpoint reached
"...follow me"
"Switch to night vision"

Jackson starts firing at the hostiles, hitting at least one helmeted soldier (at first the enemy appeared to be friendly - fratricide! - but a closer look and the enemy does not seem to be wearing night goggles).

01:06

Rounding a right corner, Jackson and his platoon hit a major concentration of enemy troops in the targeted building complex. Jackson fires 3 grenades into the bombed out apartment building and charges forward.

The grenade launcher has a much different cross hair than the gun- it almost looks like the "Free French" cross from WWII and is white. As well another HUD element just above the grenade counter indicates the weapon in use - when night vision is engaged. One arrow up means the main weapon and one arrow up and one down means the grenade launcher.


The firefight is intense at the moment. Jackson gets clipped a couple of times. A red arc indicates his health has been degraded but no other visible display indicates his status. He seems to recover nearly instantly.

01:33

"...??? take the stairs we'll cover the entrance"

Sgt. Arya and Baker are taking cover behind some concrete slabs. Jackson follows Pvt. Gigliotti up the stairs. Gigliotti struggles with a hostile who has come barrelling from the hallway on the left.
Checkpoint reached
The hostile is carrying a shouldered AK47. As the enemy combatant tries to bring his gun around to fire, Jackson calmly dispatches him with carbine fire to the right kidneys. The hostile's AI in not too sharp. What was he thinking? All the noise was a car backfiring? Dude, if you hear gunfire, the least you could do is unholster your weapon. Sheesh.

Call of Duty 4 Links List v1.0

Here's a running list of Call of Duty 4 links. I'll be keeping this list updated - please email me anything you think should be added.

email: jockyitch@devil-dogz.com

BASH Call of Duty 4 links list, version 1.0

Official Site:
http://www.charlieoscardelta.com Requires registration.

Fansites
http://www.cod4gamers.net
http://www.cod4files.com

Game Trailers/Videos
http://www.planetcallofduty.com Great site in general. All CoD4 videos will be added here.
www.gametrailers.com Original trailer
cod4-intel.html Original Trailer critique
http://www.youtube.com Uploaded videos from fans

Game play Videos
http://news.filefront.com Game play video "Bog Rescue"

Gaming sites
http://www.planetcallofduty.com/callofduty4/
http://www.codhq.com
http://www.gamershell.com
http://www.gaming-age.com
http://pc.ign.com

IW personnel interviews

http://www.cnet.com.au Q&A with Collier on CoD4
http://www.computerandvideogames.com Collier on tour for CoD4
http://www.gamereactor.se Collier on video
http://www.gamewad.com Collier insults Microsoft's Live Anywhere
collier-of-infinity-ward-speaks-on-cod4.html Collier on CoD4

Playstation
http://ps3.gamespy.com
http://ps3.gamezone.com

Reviews of CoD4 pre-alpha
http://www.clandb.net 19th June 07
http://www.cnet.com.au 19th June 07
http://www.computerandvideogames.com 13th June 07
http://www.joystiq.com 13th June 07
http://www.shacknews.com 13th June 07

Screenshots
http://www.planetcallofduty.com

System Requirements (Not Yet available)
http://www.systemrequirementslab.com
http://www.cod4files.com

Webcasts
matt-pruitt-on-bash.html

Wikipedia
http://en.wikipedia.org/wiki/Call_of_Duty_4:_Modern_Warfare

Xbox
http://www.1up.com CoD4 on the Xbox 360
http://previews.teamxbox.com Review


Monday, June 18, 2007

Tally: RoTR coming out on DVD!

Rise of the Resistance, the expansion pack for Call of Duty 2, will not only be available for download free of charge later this year it will also be available for purchase on DVD!

Activision is backing the CoD community led project by supplying RotR with the resources to market the game in magazines, on-line outlets (maybe even brick and mortar stores).

Listen to this BASH exclusive on Rallying the Resistance, the second part of a two-part series with Tally the leader of the Rise of the Resistance project right here:


You can listen to part one of this interview here:

Saturday, June 16, 2007

Bind your CoD2 Sweet Spot on the fly

This article can now be found on BASHandSlash.com

Friday, June 15, 2007

The Sweet Spot

This article can now be found in BASHandSlash.com

Wednesday, June 13, 2007

We've been punked: Update #3

I wanted to post an answer I received from Even Balance's technical folks on an issue I and many of you have run into when setting up PunkBuster on your computer:

Here's the question I posed to Even Balance Technical Support:

I would like to create a Windows XP account profile - with limited priveleges to run CoD2 online. I moved CoD2 to a shared directory. It runs fine. But after a few seconds after going into a server I'm getting an O/S Priveleges error from PB.

How do I rectify this situation?

Glenn Courington from Even Balance answered:
When our PB Services are completely utilized in CoD2 (they are not at this point) it will be possible to run the games as a limited user on PB-enabled servers. Until that time, you will still need to run the game as an Administrator.

I must tell you that running CoD as an admin opens you up to internet security issues, so I would like to please ask the PB guys to see if they can make this issue a priority!

Relevant posts:

PunkBuster

BASHIE Award: Best Website for June


Yet another BASHIE award to be doled out. This time, it's for best website. And the winner is...

Call of Duty: Snipers Network


Slogan:
The one and only web site dedicated to supporting the Call of Duty sniper community.
The codsniper website is run by Razor, who hails from Norway! Lots of Norwegians like to listen to and read BASH! Clearly, they do not have enough to do, but we love them for it.

Razor went public with the website back in January 2006. He's a very talented guy and that has been noticed by the community: over 10 sniper clans have asked him to design their sites. Razor is no stranger to the BASHIE...he won it for designing the Rise of the Resistance site back in February of this year: Best Website for February.

In the codsniper site you will find all that you will need to start your own sniper clan or team! They offer help with all aspects of running your own clan. They of course specialize in CoD clans.

Razor started the site,
...with the purpose of bringing all the sniper teams and clans within the cod community closer, where they all could have a common ground to share files and information. This way they don't have to browse through a lot of other forums searching for stuff.
- Razor
You can just imagine the grief snipers in CoD get. They are constantly hounded by the run'n gunners for being campers. Sniping in CoD is definitely an under-appreciated and incredibly important job. Good to see someone is looking after the community and keeping their morale high!

Razor, true to his name, is as sharp as ... well, a razor. He hasn't missed a beat by being one of the first people to create a Call of Duty 4 website.

The site is called: Call of Duty 4: Gamers Network


This latter site is brand new and was created for only one purpose:
...to gather as much relevant information about COD4 from all possible sources such as magazines and other websites. In time we will offer maps, mods, patches and other relevant stuff for COD4. We strive to filter out any crap and only post/write about confirmed facts, all the rest end up in our rumor mill.
-Razor
Congrats on the BASHIE, Razor and please visit his site and look around!

Mods at War: WW2X vs eXtreme+

In an act that is beginning to resemble more the end result of a nuclear fission reaction than the product of asexual reproduction, the Call of Duty 2 mod community has split.

While the split could have been considered a legal separation last year, I can tell you that it is a full blown divorce right now. The details of this conflict have come out as gory as any National Enquirer article on Britney Spears' rehab. The messy goings-on have descended into a war of words (the foul and four-lettered variety) in public forums all across CallofDutyville.

Name calling and ill-tempered scrapping aside, this article attempts to provide some of the history behind the latest CoD2 multiplayer mods that have arisen out of the split: eXtreme+ and WW2X. As well, we link to both mods so that you can download them and judge them on their own merits.

Ante-schism

I have told this story before, but the history of the eXtreme+ mod originates way back to the days of the CoD UO modification A.W.E, or "Additional War Effects" by Swedish CoD modding legend Bell.

When the CoD UO community realized the untapped potential of A.W.E., many of the scripters back then expressed the wish to use A.W.E. as a "jumping-off point" to bigger and better things. Wizard220, ace coder in his own right, expressed just such a wish and was amicably given permission by Bell to take the A.W.E. code and move it in a different direction.

The new modification became eXtreme ("A.W.E-eXtreme" at first), a term that Wizard220 to this day claims is his intellectual property. As an aside, this claiming of intellectual property by folks using pseudonyms who all skirt around the issue that the original copyright holder to most of the material is Activision is a concept that is hard to follow for those like myself who did not do well on their LSAT.

Wizard220 and his colleague, [RoS] Dragon, were major forces in developing the old A.W.E. modification into the new "eXtreme" mod and added many interesting twists to Bell's work. When Dragon left due to personal problems, Wizard220 (Wizz) apparently took over almost all the scripting.

At this point Wizz became sponsored, he had a website, two extreme servers under him and he was managing the mod.

At some point in this development, the COD UO gamestate limit of 32k was reached with the eXtreme mod.

Let me take a sidebar to explain gamestate. When a player or client first connects or a new level loads the server sends the client a huge message that contains all the values of all game variables for that level. This data is only sent once. Basically the problem is that at some point you can exceed a given allowable level (32K was the level on UO) and the server can crash.

By October 2005, Wizz felt abandoned by the developers of UO because they didnt upgrade the gamestate and he handed over extreme to another genius modder, Astoroth.

Astoroth then continued eXtreme for CoD UO until the final release and then switched over to CoD2, porting over work from the eXtreme UO mod to the eXtreme+ mod, which is what the eXtreme mod became known as. Wizard220 apparently helped extensively in this port, as witnessed by the fact that his name lives on to this day in some of the files.

Additional contributions over the past few years have also come from Matthius of the Admiral Mod and of course Bell who led the AWE development.

Marc, a bright and level headed modder from Holland, had become involved in eXtreme+ and was testing the mod on Linux servers. Between the release of CoD2 and the 1.2 patch he became an eXtreme+ Support Crew Member.

Astroroth's stewardship of the mod has become one of early promise followed by some confusion due to his virtual disappearance from the scene due to personal issues. The spring of 2006 marks Astroroth's last full-time involvement with eXtreme+ (about the time the 1.2 patch came out for CoD2).

Marc took the reins at eXtreme+ after Astoroth's absence.

Tally, from the U.K. and a well-known modder (now of the RoTR project) came aboard. Joker, a Californian also started to take on more responsibility.

Just after version 1.5 came out (approximately in January of 2007) Marc left the eXtreme+ crew. Apparently he arrived at that decision due to a post from the perennially absent Astoroth, which he did not take to be believable:
"A big reason for me to leave Astoroth's site is because he posted recently in the closed moderators forum that he will be back AT SOME POINT."

- Marc
The Schism

The reason for Wizz's departure from CoD2 is perhaps as mysterious as his reappearance. We are now fast forwarding to 2007 and his return initiated a tug-of-war over the work that, some may argue, he handed off years ago.

Wizz had returned and the threats regarding "pulling the plug" on the "extreme" name, the "eXtreme+" mod and the "extremecod.com" website began appearing in many forums around the community. Wizz was back and he wanted eXtreme!

Questions of who owns intellectual property began to outpace scripting questions on those same sites.

The upshot of the schism is the new world order: there are now two camps in CoD2 modding and each have direct lineage to the original UO mod from Bell.

The new eXtreme+ crew

The eXtreme+ camp, who pitch their tents at extremecod.com, have uber-modders like Tally, Paulo88 and of course Joker. In my opinion, the "new" eXtreme+ modifier should apply to all mods put out by this group from version 2.0. Joker has taken the bull by the horns with Marc's departure and with Paulo88 by his side created version 2.0. Having said that, it was a bit of a hard go. We covered this in detail in other BASH...the blog articles, but originally version 2.0 was supposed to be version 1.7!

Numerous bugs put an end to 1.7 quickly. Once the bugs were squashed, 2.0 rose from the ashes.

You can read all about eXtreme+ in the many posts we have had here on this great mod:

eXtreme+


The WW2X crew

The new upstarts call their mod "WW2X". The mod is caretakered at the moment solely by Marc. Nedgerblansky, while not a modder for WW2X (he looks after A.W.E. along with Oddball) does participate indirectly. Marc has borrowed some of Ned's code/gametypes for WW2X.

The home of WW2X is raidersmerciless.com

Interestingly, Wizz may have finally relinquished the name "extreme" as clearly indicated by the group's new mod name WW2X. The "X" in the name is the only common letter - admittedly, it is one sexy letter and I can see why it has been kept. Having said that, it was Marc who came up with the new title:
WW2X is a name i came up with... parting from extreme i couldnt very well name it extreme2 it would cause too much confusion. Without really deep thought i decided to name it ww2x this you could see as: world war to the extreme or world war 2 extreme...whichever you prefer.

- Marc
Wizard220's role is not all that clear in light of the new WW2X landscape:
Wizard220 doesnt code for ww2x.... he doesnt code for cod2 period.... because of the lack of support from IW and the crapy out of the box code.

- Marc
It appears then that his reappearance on the scene may have been to settle some personal grudges rather than to take the mod back. I cannot completely confirm this, it is just an opinion.

The arrival of Marc, working more or less on his own has had an immediate effect on the direction of the old eXtreme+ mod. As Marc states in a raidersmerciless.com posting:
One of my first modifications to the mod will be the dvar handling...1280 is the max amount of dvars cod2 can handle and extreme is closing into that big time.

Thanks to Nedgerblansky who developed a new method to circumvent this (drm) im now in the process to make extreme work with that method...and i must say..its working great......with the settings i normally use on my server i already saved 400 dvars.....which means..more features can now be added in the mod again.
The DVAR solution is critical to any future upgrades and it was implemented in the Feb. 2007 release of WW2X (v 1.6)
1.6.0:
Changed from default dvar handling to DRM dvar handling method
Changed ranksystem, now 13 ranks again but combined with 5 rankicons
Added knives that can replace the pistols (not throwable yet)
Fixed IHTF spectating when dead bug
Brought back the possibility to use healthbar with healthregen (3 options)

Biggest and most important new feature is the DRM dvar handling.
What does that mean?....more features can be added to the mod ..not bothered by hitting the dvar limit cod2 has.
Note DRM dvar handling became available soon after in June 2007 in eXtreme+. One can only assume that despite the appearances, the modding communities are closer tied than would be believed from the forum flamewars.

In short, the WW2X mod is a combination of A.W.E, A.W.E.-eXtreme and some of the "Merciless mod". A.W.E and Merciless of course are unsurprisingly maintained at the raidersmerciless.com site. Undoubtedly there is a good smattering of eXtreme+ in there as well due to the presence of Marc.

The latest version(1.7) for the WW2X mod for COD2 is available now. Here are some of its features.

WW2X v1.7 Features
---------------------
- Deployable mg30cal and mg42
- Fire and gas grenades and sticky bombs. Sticky bombs are not as sticky as you would think. They only stick to a ledge or anything that physically sticks out.
- Turret overheater
- Mobile mg30cal and mg42: 2 mobile mg's per team...one that you can carry around and fire or this new deployable one.
- Range finder
- Landmines
- Vote menu limiter/delay
- Throwable Knives
- Parachutes
- Weather effects
- Server redirecting
- Tracers
- Ambient planes
- Disable stock map fx
- Clan specific welcome messages and voting options
- Bleeding and bleeding messages
- Ingame statistics board
- Livestats
- Movie mode
- Spectate/death/end/stats/voting music
- Announcement sounds
- Teamkill detection with different punishments.
- Server messages
- Welcome messages
- Disable minefields
- Server/Clan logo text and/or picture
- Sprinting
- Map voting: map/gametype callvotemenu handles 180 maps
- Customizable killcam time
- Healthbar
- Random maprotation
- Playerbased maprotation
- Maprotation error correction
- Painsounds
- Deathsounds
- Checking and renaming of duplicate player names
- Anti camping system
- Extended obituary messages
- Turret abuse system
- Disable deathicons
- Disable nadeicons
- Disable stanceicons
- Disable weapon drops
- Disable grenade drops
- Disable pistols
- Disable objective points
- Disable damage feedback
- Disable/Force crosshair
- Disable/Force crosshair enemy color
- Disable health regeneration
- Colored smoke grenades
- Headpopping
- Helmetpopping
- Damage modifiers
- Unknown Soldier handling
- Blood splatter on screen
- Cold breath
- Change gravity
- Change speed
- Healthpacks/Medikits
- Mortars
- Tripwires frag and smoke grenades
- Remove bodies and sink bodies
- Ammo limiting
- Weapon limiting
- Dvar to stop clientside exploits
- Spawn protection
- Selectable secondary weapon
- Turret disabling
- Rotating MOTD
- Command monitor
- Weapon drop on arm/hand/leg/foot hit
- Forced autoassign
- Taunts
- Player model limiter
- Laserdot
- Bulletholes on screen
- Ranksystem with rankicons
- Ammo crates
- Panzerschrecks
- G43 Sniper
- Weapon class usage option
- Enemy weapon usage
- Grenade warning
- WMD contol (option to set a rank that allows you to call in airstrikes, mortars, artillery and napalm)

Gametypes
-------------
- Last Team Standing
- Last Man Standing
- Hold the Flag
- Individual Hold the Flag
- Domination
- Onslaught
- Capture the Flag back
- VIP
- Classic Headquarters
- Conquest

New Gametype:
- ESD

Side by side comparison


Where it counts, a quick scan of WW2X 1.7 and eXtreme+ 2.0 features will undoubtedly indicate that there isn't much to choose from between these two mods. The big differences in my opinion are in the gametypes: WW2X has ESD and eXtreme+ has Liberation, Hitman and round-based CNQ and CTF.

I am not surprised by how similar the two mods are on paper. After all the split has only occurred recently. I'll be more interested in the directions these two groups take their respective mods.

BASH will keep an eye on them so stay tuned!

Conclusion

Competition, we are told, is very healthy for the consumer. Competition in the CoD mod arena is no exception.

The only thing that worries me right now is whether there are enough software modding resources (i.e. the scripters/programmers) to carry out and sustain these two mods in the CoD2 community.

As for the bitterness in both groups...

Clearly, the folks in both camps are excellent at what they do. Many of them have "type A" personalities: opinionated, passionate and strong willed. These traits are typical of true artists and creators. As in any other human endeavour, groups like these do not stick together long. Differences of opinion are created and people go their own way. Each camp has its leaders and each camp has its followers. The laws of nature could have predicted this rift well before it happened.

I only hope that both camps stop their bickering and get back to what they do best: write scripts so that my fellow gamers and I can play new and improved modded versions of online CoD2.

Late Breaking news:

After posting this article I was informed of some very good news. It appears there may actually be a truce in the war of words between the WW2X and eXtreme+ camps.

Apparently there have been olive branches exchanged and there is a peace offering on the table. Both groups have expressed the desire to put the ill will behind them (which apparently involved personal issues rather than technical ones) and move on - they have even said they may help each other out.

As Marc says:

Hopefully now we can coexist in peace together again.....and they even unbanned me from the eXtreme site.
Wow. That's how intense this little war had gotten. Of course it helps when there are level-headed folks out there willing to put the player ahead of their own ego.

Good luck to both groups - we'll be watching (and playing) their efforts!

Saturday, June 9, 2007

Does MoH: Airborne threaten CoD4?

Does Medal of Honor: Airborne threaten CoD4: Modern Warfare?

We address these issues in Episode 23 of BASH. I have Matt Pruitt site director of:

planetcallofduty.com and
planetmedalofhonor.com

come to the BASH studios and discuss these issues.

He was just in the Electronic Arts studios in L.A. a few weeks ago and got a close up view of Medal of Honor: Airborne.

Listen up to what he has to say:


Why Jock? Why?

Sometimes, in the gaming world, a time comes in the life of a "clan" or "guild" where a member must be banished. The reasons for the eviction can range from showing disrespect to fellow clan members, cheating, to general oafishness.

Typically, the member about to be banned never sees it coming - and their usual response when you show them the door is, "Why?".

If you run into this situation...don't bother explaining it to them...point them to this video.

Friday, June 8, 2007

eXtreme+ 2.0 *RELEASED*

Hot off the wire from the good folks at eXtreme+, where they have been toiling on their exciting new mod for Call of Duty 2 (multiplayer):

From {PST}Joker:

eXtreme+ v2.0 for WINDOWS is now released!
Changes
-----------
v2.0

Ambient Artillery
Ambient Explosion FX
Command Monitor Arty
Command Monitor Warp
Documentation
DRM Conversion
End-game Map Vote
Gametype: Enhanced SD
Gametype: Hitman
Gametype: Liberation
Gametype: DOM overhaul
Gametype: Roundbased CNQ
Gametype: Roundbased CTF
Improved Server Redirection
In-game Map Vote
Kick Inactive Spectators
Knife Ammo Fix
Landmines
Medic Callouts
Mobile MG's
Player Artillery: visible shells
Player Mortars: visible shells
Range Finder
Spectator Music
Unfixed Turrets
WMD Friendly Fire Check
5 Gametype Vote Limit -- Solved in In-game Map Vote

Bug fixes, patches and minor feature enhancements:

Camper Bug
Clan/Mod Text
Corrupt Hallelujah.mp3
Double Cheers Sounds
GT Delay (RB game types)
GT Script errors
Level Music Bug
Notification "ex_died"
Pophelmet Default
Rank System Bug (RB game types)
Sprint stance bug
Shoot Stance Sensitivity
S&D Error
_callbacksetup.gsc (flags)
_weapons.gsc ammo pps42 webley

Optional Mods will be added as soon as they are tested with the v2.0

This is where you can download the mod: extremecod.com

And it comes with an excellent setup .pdf file!

Related Articles:

BASH Episode 21: The-return-of-the-joker
eXtreme+ 1.7 Still-Born but 2.0 lives on
eXtreme+ version1.7

CoD Client vulnerabilities on the internet

Luigi Auriemma, the software guru whose prolific bug-hunting prowess brought us news of a potential server side exploit (see related topics), has written us again here at BASH to confirm that the vulnerability talked about the other day affects servers only - not clients. So players need not worry.

Having said that, he pointed out another bug, this one in Quake 3 - one which, may have been ported over to CoD2 (Quake 3 engine powers the CoD2 game - albeit in a modified form).

In this bug, the client (player) is vulnerable to a security exploit if they find themselves playing CoD2 multiplayer while linked to a server run by a "black hat" (i.e. hacker) admin.

He has a nice write up of it here:


Here's a quick description of what this issue is all about:
A) File Overwriting through Automatic Downloading

The Quake 3 engine supports an option called "Automatic Downloading" which allows the clients to automatically download PK3 files (maps
and mods) available on the server but not locally.

This option is disabled by default for security reasons...this check can be bypassed through the ...bug described in this advisory, so an attacker can overwrite any file in any disk of the computer in which Quake 3 is running.

B) cvar overwrite with possible info stealing

In short, Luigi is saying that it is possible to overwrite or create any client cvar, even those that are write protected!

Fixes

Bug A) Turn off "Automatic Downloading" feature - unless you are on a trusted server.
Bug B) No fix is available for bug B.

The latter depressing news is not too bad as long as you stay on "trusted" servers. "Black hat" server admins however may be able to create a viable security breach on your computer based on B, but as Luigi, comfortingly, says:

...they are difficult to exploit.


Related topics:

CoD2 Server Vulnerability

Thursday, June 7, 2007

BASHIE for June: ElJuan (Reader of the month)

The BASHIE for June goes to BASH reader ElJuan, who posted a critique of this here blog on a British forum:
Has anyone else ever come across this? I found it a couple of weeks ago while trying to find some more information about CoD2 server mods, and it's quite an interesting read. It's not updated every day but the guy who writes it comes up with some good stuff when he does post. Today's entries are about how the team behind the eXtreme mod are scrapping version 1.7 which was due to be out this week to move straight on to 2.0, and a security exploit that has been discovered in the CoD2 votemap function that was found by an Italian man who seems to specialise in looking for game server exploits and ways to fix them.

Good stuff.

It was very nice of him to say these things and even nicer that he still reads BASH inspite of the fact that I'm currently under a legal cloud due to those silly "practicing Exorcism without a Catholic priest" charges pending in Tennessee. I'm innocent by the way.

As a tribute to ElJuan we here at BASH are making his town, Lincoln U.K., BASH CallofDutyVille for the whole month of June. For this whole month, when we say CallofDutyVille, we will all know that, that is the place ElJuan comes from.

A big BASH booya to ElJuan. By the by, he's got a really nice blog where he voices strong opinions about gaming...check it out here.



Past BASHIE recipients:

BASHIE Winners

Wednesday, June 6, 2007

eXtreme+ 1.7 still born....but 2.0 lives on.

In a bit of a shocker, the eXtreme+ mod version 1.7, has been abandoned due to bugginess.

Version 1.7 was in Beta when, apparently, the number of bugs in 1.7 overwhelmed events and the eXtreme+ team decided that the fixes would require the mod revision to be flipped to 2.0.

Among some of the issues was a problem with the DRM module that was talked about by Joker in Episode 22: Return of the Joker. As well, there was a report that configuration files could not be altered.

The bugs are being squashed as we speak and the eXtreme+ team will re-start the Beta process all over again by re-issuing the mod to selected server managers. Software releases are a tricky process and this happens to the best of them. To me the commitment and optimism of the great folks at eXtreme+ are the news in this story.

Here is what Tally (eXtreme+ Support Crew member) had to say about this issue in extremecod.com's forums today:

1.7 no longer exists - it will now be version 2.0. We did this because we did so many version changes while testing that we got up to 2.0.

We are finishing up with the testing, cleaning up things, and fixing bugs that we have discovered while testing. this caused us to miss our dealine of last weekend (the one just past). Sorry about that.

Will be out very soon, and please believe us when we say: you are going to love what we've done!

ATTENTION: CoD2 Server vulnerability found (Map Vote)

If you are an online CoD2 administrator, you need to pay careful attention to this.

I recently came across a website by a prolific Internet security expert who seems to specialize in online game software. His name is Luigi Auriemma, from Milan Italy.

He runs a site dedicated to finding security flaws in games:

http://aluigi.altervista.org/

Signore Auriemma has told me that Call of Duty 2 has a software bug that can lead to an exploit (you'll know what all that means if you have been listening to the Malware series on my webcast).

Not unsurprisingly, the Internet security exploit revolves around the improper handling of user input during Call of Duty 2's map voting. All it requires is for a user to type a very large string into the callmapvote subroutine during voting.

Here is a quote from his site:

http://aluigi.altervista.org/adv/codmapbof-adv.txt
Callvote is the command used by the clients asking the server to start a voting poll for the selection of a new map, for kicking someone and so on. Voting is enabled by default on the server.

The "callvote map MAP" string is handled by a function of the server which takes the MAP parameter and copies it (memcpy) in a local buffer of 64 bytes.
Mr. Auriemma also offers a patch to fix this string handling error in the code and thus prevent any possible exploit. He also has a little test if your server is susceptible.

http://aluigi.altervista.org/patches/codmapboffix.lpatch

download the code here:

http://aluigi.altervista.org/mytoolz/lpatch.zip

Note, that any firewall your server would have would be circumvented with a vulnerability like this. This is a known bug and it might be interesting for players to ask their server administrators whether they are aware of this exploit.

The bug has been confirmed by RaDioAcTivE over on the extremecod.com forums. Here's what RaDioAcTivE said:

I helped Luigi come up with this patch. The exploit was reported to him along with the VA buffer overrun exploit and we worked with him to come up with a patch. Happy to say that both work well and it stopped our servers from being crashed.

He went out of his way to spend a couple of weeks going back and forth with me until he came up with a working patch when no one else would. At the time it was mainly for v1.0 servers since that's where the ******** were hanging out that were crashing the servers. It was mainly one group of people. We managed to get the leader of these idiots ISP yanked along with their main web site and myspace accounts.

Luigi also helped to stop a couple other exploits for UO for us as well.