The BASHandSlash.com Feed

BASH Webcasts

Saturday, July 14, 2007

BASH Boards

After receiving an overwhelming number of requests...OK. I confess, there were only 2 requests: one was a PM from some kid, and the other was a drunk guy (Phil I think he said) who called me at 2 in the morning, but I digress…BASH is proud to provide its formerly voiceless listeners and chatless readers with forums…

The BASH Boards

Here are some of the categories we are starting off with…

BASH Webcast:
Listener feedback and suggestions. Talk about what we’ve been talking about on our webcast.

Call of Duty:
All things CoD, including a section on tactics.

Medal Of Honor:
Get ready for Airborne. For those WWII fans…this is where to be in the coming year.

Animal Mating Rituals:
I seriously doubt other gaming forums have an animal mating ritual category. Ha!

Rampage: Your say on upcoming FPS games - or tell us what you think about the ones you play. Tell us what bugs you.

Tech Discussion:
What’s hot in hardware and what’s not? You got probs running your games - ask us here.

FanBoi/FanChic
: Sell your gaming site here…pimp away!

So what are you waiting for? Click on the Forums button on the right! Remember to write with wit, logic and please be sympathetic for the poor bastard you're about to flame: that bastard could be you one day.

Friday, July 13, 2007

Fourzerotwo tells of CoD4 honor!

Rob Bowling, a.k.a. fourzerotwo, the community relations pointman for Infinity Ward, is with a large Activision/IW entourage right now at the E3 convention showing off IW's Call of Duty 4: Modern Warfare.

Tonight on Rob's blog, he tells us that CoD4 has picked up one of its first (of what undoubtedly will be many) awards: G4's Best of Show (E307).

http://www.g4tv.com

Standing O. Nice job IW. Take the weekend off.

In CoD We Trust

The second part of the the two-part interview with Tally (from Rise of the Resistance and Tally’s World) and {PST} Joker (from the eXtreme+ mod) is up on the BASH webcast site. The episode is called: In CoD We Trust.


We called the episode by this title because we have to trust that Infinity Ward will finally listen to the community that will buy their new game Call of Duty 4: Modern Warfare. They did not hear us very well after CoD or CoD2 and they built themselves a terrible reputation because of this.

Up to now, IW hasn't had to worry too much about this bad rep. Sure the "cognoscenti" in the CoD world have all been atwitter about this apparent snub (no cognoscenti worth his Italian loafers likes to have his views ignored), but this hasn't stopped the game-buying-public from flocking to the CoD series.

Having said that, the Call of Duty community has never been as strong as those that formed around lesser FPS games like CounterStrike. Is this due to the lack of involvement with the community by IW and Activision. In my opinion - of course! It's in IW's interest to build this large community for their financial security going forward.

Well IW seems to have gotten religion (as they say in the south). With their pending release of Call of Duty 4: Modern Warfare, they have invited the leading lights in the CoD gaming world to an all-expenses paid trip to their studios, they've hired community scripters and modders, and they've got Rob Bowling (fourzerotwo) doing community relations.

Will this new glasnost-like approach from IW mean that the CoD community will grow? Or is this fuss all show from IW...a publicity stunt, perhaps, to sell their new game?

To discuss these issues, I bring on Tally and Joker, both leading lights (heck, they're not just leading lights: they're high-beams) to discuss the lack of communication.

Why hasn't IW made it a priority to listen to its customers?

Tally:
"...it's always been a mystery that IW makes these great games but they've been crap at community relations in the past...Grant Collier took us out to dinner and he was very candid with us. Grant told us that the reason for the lack of community response was that ... here was this very small company, Infinity Ward, in the days of CoD I, that grew into this massive organization...and they couldn't cope with the rate of growth. "
Is the new interest in the community a publicity stunt? Will they listen?

Joker:
"...they sat us down and said, here's what we've done, what do you think? And don't tell us we're not listening."
Will things change going forward?

Tally:
"...they've turned things around and this is a dawn of a new age in the relationship."

We also ask Tally and Joker to talk about the truce between the eXtreme+ guys and ww2x! What will the truce mean to the modding community at CoD?

Joker:
"...the war between eXtreme+ and ww2x was never a war that concerned me and frankly I didn't care...in the background I was always talking to Marc (ww2x). But I did start to see it affecting so many other people - people that were leaving our forums that were peed off. So I saw the community affected as a whole. Talking to Rudedog and getting a peace...this is a healing event for the community."

CoD4 System Requirements: Rumors and Facts

This article has moved here: BASHandSlash.com

Call of Duty 4 - Double Tap

From Gametrailers.com, IW's CoD4 trailer showing how "double-tap" perk works. The double tap feature allows you to fire intermittently rather than a continuous stream of gunfire.

Thursday, July 12, 2007

Call of Duty 4: Modern Warfare E3 Demonstration

Youtube video posted by COLDOG on Call of Duty 4 being showcased on the Xbox 360 at E3 Microsoft press conference.

Punk Buster Duplicate GUID/CD Key Error

Has PunkBuster booted you off servers lately for the "Duplicate GUID/CD Key" error?

You're not alone.

Of course if you have a bootlegged disk ...then you've been caught with your hand in the digital cookie jar.

However, assuming you are indeed running a unique, legitimate copy of CoD (or any other PB supported game) there are many reasons why this error could have occurred.

Not the least of which is that the PunkBuster program failed to auto-update itself. Perhaps your firewall prevented it? Perhaps you had a computer crash or power outtage during the update procedure (that's what happened to me!).

Well, this is how you fix your PB and get yourself back to playing CoD. Go to PB's website and use the setup program they provide and use it to manually update PunkBuster.

http://www.evenbalance.com/index.php?page=pbsetup.php

If you are an MS Windows client, download: pbsetup.exe

There are other setup programs for Linux and Mac users. Run the program and it will update that badboy for ya!

Remember, when PB kicks you for no good reason - kick back.

Wednesday, July 11, 2007

Using Dev mode to catch hackers

Sunny Fire, a BASH webcast listener, wrote to me the other day regarding our program entitled:
HaXer!

Hi thank you for the great info on the COD2 Webcast. I was just wondering in your webcast you were talking about the subject of using Developer mode in demo mode. I have typed in developer in the the counsel mode and nothing comes up as far as seeing what others see in the demo without the walls. As mentioned in the webcast. If possible can you please type to me in regards to this as to how do you type it in the counsel of COD to activate the Developer mode to be able to view these demos to catch hackers. Thank you very much for your time.

Well Sunny Fire, hope you enjoyed the show. I've posted your question because I assume others might be interested as well.

Try visiting this site,

http://www.punksbusted.com/forums/index.php?showtopic=21303

it has a step by step instruction on how to do this.

I haven't done it in a while - but I think it should still work! LOL.

Please let me know how it works for you.

Monday, July 9, 2007

Rise of the Resistance Media

Hot off the presses (no one uses presses anymore, right?), here's some multimedia - in the form of a movie that Sparks and the folks over at Rise of the Resistance have put together.

They are still images of the RoTR landscape. Right click on the picture and "Save Target As".

Here's Sparks' quote as written in the RoTR forums:

We haven't put out a media release in a while, and I've gotten messages lately from RotR fans wanting more. I put this little video together showcasing some single player and multi player level designs. We have a really talented design team who are working extra hard to bring everyone the best looking levels people can make. The video contains a mixed bag of levels from the Italian and French fronts rendered in DX7 and DX9 (to show what sort of detail people with different hardware should expect). Polish screenshots will make their way on the next teaser. Hopefully we can get screen shot teasers and movie teasers out frequently with updates. Anyhow, here's the level design teaser trailer: Download QuickTime Movie. 24MB. 512x384.

Please note these are from Pre-Alpha. And these are not all the levels in the Italian and French fronts, there are more.

- Alex "Sparks"


The rest of the Rise of the Resistance posts:

Resistance

Sunday, July 8, 2007

ALERT: We moved!

We told you we were moving the BASH webcast to a new domain name - and we weren't kidding! You can now find us at:


http://bash.podbean.com


If you have previously subscribed to BASH, you will need to re-subscribe, as the new feed address has also changed. To re-subscribe, click on one of the widget buttons under the SUBSCRIBE menu on the bottom right of the webcast page - or click on "Add to iTunes" on this page. Here is the new feed address.

http://bash.podbean.com/feed

Listen to our first ever podcast from this site ...it'll tell you all you need to know to find us again.

CoD Almighty

The first full webcast from our new site, http://bash.podbean.com, features two familiar voices to BASH listeners, Tally from Rise of the Resistance and Joker from the eXtreme+ mod.

They are here to talk about their experiences at the Call of Duty Community Event in Encino California.

This is the first of two episodes we have done with these experienced CoD modders. We touch on gameplay in this issue, but we focus on:

Initial impressions:

"...it totally blew me away" - Tally

The lighting in CoD4
" ...the liquid dynamics and the lighting...unbelievable!" - Joker

Getting your system ready for CoD4 and system requirements in general
"IW was running DX9 and it was running fluidly...you're going to upgrade...mediocre PCI, 1Gb of memory at least, core two duos will be a staple, I think" - Joker

"If you cannot run CoD2 in DX9, you will need to upgrade...you will need PCI express with SLI'd or crossfired video cards" - Tally

Did IW redefine FPS’s with this release?

"This is going to be a million lightyears from the gaming experience that anyone had in multiplayer CoD2" - Tally

Shut up already!

This article has been moved to: BASHandSlash.com

Thursday, July 5, 2007

ALERT: BASH CHANGE'S DOMAIN NAME

FAITHFUL BASH LISTENERSHIP/READERSHIP:

Please note: the BASH webcast is moving to a NEW domain name:

http://bash.podbean.com



Please note that we will maintain the old domain name http://cod2_bash.podbean.com for the next 6 months as we go thru a transitional period.

The new feed will be itpc://bash.podbean.com/feed

It will be a few days until the bash.podbean.com site will be functional on iTunes. We will alert you when you can download from iTunes.

Why is the domain name changing?

1. The move to the simpler "bash.podbean.com" is simpler to remember and does not restrict us to only Call of Duty 2 topics! Hint-hint!

2. The previous address created DNS server problems. The new one fixes all those problems.

So to summarize...

The BASH webcast will move from http://cod2_bash.podbean.com

to: http://bash.podbean.com

Our blogs though, ain't movin' anywhere.

Again...thank you for subscribing to BASH!

Tuesday, July 3, 2007

Call of Duty 4: Modern Warfare Revealed!

The Community Event hosted at Infinity Ward has elicited some incredible reactions by the participants. According to the folks who went down to Encino, California last week, this game will knock your socks off!

We have one of those participants, Josh (aka JD) from codhq.com this week on BASH to describe what he saw. If you are at all interested in this upcoming game...you have to listen!

Here are some of the things we discuss:

- Call of Duty 4 System requirements
- The death animations are no longer scripted…there’s a new CoD4 animation engine using ragdoll physics!
- CoD4 dynamic lighting and the tactical importance of rendering shadows in the game.
- What’s in store for us in multiplayer? What is the perk system in multiplayer?
- When will CoD4 be released? What is it's current status - alpha? pre-alpha?
- The frangible/destructible environments, the AI, the penetrating rounds, air support … you name it we talk about it.

Monday, July 2, 2007

TRU Story

This week on BASH we have Josh (a.k.a. JD), the site administrator from codhq.com on the program to talk about his latest venture: Unbound Forces.

Unbound Forces is a new modification to the Call of Duty2 multiplayer game. The modification is a "total conversion"; that is, all the graphics in the CoD2 game are scrapped and replaced by a new story line. You're no longer in Europe and it ain't WWII!

Josh has set his story into the future about 40 or so years. You get to select between either playing a Merc (mercenary) , a group of gun-for-hires who are armed to the teeth, or you can choose to be a member of the Tactical Response Unit: the T.R.U. The latter group is the sole force of good in Josh's somewhat futuristic landscape. So you have a clear choice: you want to be the bad guys or the good guys: whatever that means in the future.


Please click on the picture above to go to the webcast and don't forget to subscribe to the BASH while you are at it!